This past weekend I finished Etrian Odyssey. It is a DS game that I’ve played on-and-off for 7 years since it released. I only have around 100 hours logged into the game so I’ve clearly taken many breaks between play sessions. These “pauses” were not because I found the game boring, but due to the game’s high difficulty. Etrian Odyssey is unforgiving and will not hesitate to find a weakness in your carefully created party. What makes the game compelling is that each victory taste sweeter than many other games I’ve played. While the game could be oppressive enough where I needed a break, I eventually came back.
I didn’t sit down to review a 7-year-old game though. While basking in the glow of defeating the end boss, I focused on the fact that this game was now 7 years old. It amazed me how much the game got to see me change, if games could notice such things.
- I started playing EO while I would take the bus to work. My wife and I only had the one car, so the bus was my main mode of transportation.
- The team I created in-game saw me change my job responsibilities twice. Fitting that each move was into more managerial roles.
- We moved from our rented apartment to our owned house in between play sessions.
- I didn’t have a daughter when I loaded up the game for the first time, and I ended the game with a beautiful 2-year-old.
This post can easily be boiled down to, “7 years is a long time and a lot can happen.” I just don’t normally reflect on my milestones in contrast to how far I was in a game.